From a reddit post: https://www.reddit.com/r/gamedev/s/oJdfbdvF6u

I’m a writer and I think games create more immersive ways to give that emotional moment that I aim for in writing.

To me, making games is about making that perfect moment which places you somewhere emotionally ala Ratatouille. I want people to experience an entire concept.

For example, Succor is focused around moments of emotional catharsis. It’s maybe even triggering (hence splash warning) for people not in the right head space.

Manu is probably a good intro to my “feel” of game design, which I am still developing.

Arcbow Anthology is my latest and uses UI a ton to help set the scene.