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a little bit of everything all of the time

Author Archives: abc

Tonight we played dragons

24 Friday May 2024

Posted by abc in Uncategorized

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Tags

Battlegrounds, duos, hearthstone

This game was really fun because it helped us use an important teaching concept: creating memorable mistakes.

This also syncs really well with advice for couples – create memories. This one was memorable!

Before the game started, husband and I had been discussing casinos and I mentioned that HS BGs fills that same “itch” – I’ll do a later blog post about thoughts on human nature and gambling.

Universe aligned a bit, because he was then dealt Barov. This guy is really fun to play and I love him in duos. Being able to pass gold at will is so useful and in duos the shared economy is such a key for power spikes.

I consider Barov an all around strong hero. At early game, he rewards skill but as you last into late game, he becomes rather easy economy as it’s obvious who will win against a ghost. My pick rate with him is around 60-75% each game. I’m not a savant, but I’m not bad.

I also consider him quite advanced, but as our earlier conversation had been about gambling, we thought it appropriate to pick.

So the first turn started with the hero power, buying the +4 attack spell and a refresh. I explained the value of taking some small damage now for a big boost later – husband got the concept pretty quickly, but he’s great at meta.

We froze because either we’d be leveling up or buying next round, and the glim dragon was the best of the options. We ended up winning the gold and bought that, but I had husband hold the +4 spell.

“Why?” he asked.

“Trust me,” I answered.

There’s a thing in game theory called the prisoner’s dilemma. It basically boils down to “look out for yourself.” This game is a great way to play through this concept: https://ncase.me/trust/

It’s a 30 minutes of your life you’ll be glad you spent.

I think in duos, it’s often an exercise of trust in a similar way as well as an incredibly interesting experiment in symbolic communication.

For example, I had a game the other day where a key minion for my board was in my teammates tavern, but I had just passed them [tier 3 eating minion]. They pinged question mark, they pinged [eating] and I emoted back [fingers crossed emote].

Let’s gamble. Let’s give it a try.

And we pivoted from there because we got lucky (it was only a 25% chance to eat it).

And so back to playing with my husband.

Worrying that your partner will do something wild or not understand a key tech play is a pretty valid concern in duos and I think a lot of us play it safe because we’re scared to trust. I had a great moment last game where I passed my partner a card for a triple – it was best for my board but at the time it made sense for them to play both solo versions (naga which grows per spellcast). I was playing Faelin and already had naga going so I picked the dragon which buffs allies as a good filler. I was basically buffing my own future triple.

And my teammate passed this naga back to me after it was tripled. I was able to play the strong minion we needed on a different board and also get a discover. But how scary is it to give your partner a triple? You just have to hope it works out and that they understand and help you out.

And so back, again, to teaching my husband this game.

Remember how I mentioned the axe spell? We got a whelp smuggler, so I had him play that spell on a dragon – he then instantly understood the value of holding a spell, because we got extra health from waiting to use the attack buff.

Sometimes casting a spell can have extra effects, and me telling him to hold and then play showed him how using spells at the right time is important.

I let him go “casino” for most Barov choices. I thought this so be a good way to train in tempo, and it worked well – when he was uncertain, he looked to me, but for the most part I let him gamble Barov.

Since he was playing dragons we stayed at tier 3 for most of the game. I loved watching him figure out how to deal with poets and placement – I think this was a great revisit to dragons which made him think more about positioning.

We seemed to high roll dragons and when he got amber he did a cute little dance. It was GORGEOUS watching him place poet and tarec and amber. This was a really good test, imo – he had to sit and consider who would be best where, and he figured out positioning really well. We worked through a papercut dragon and then amber as he cycled establishing buffs.

Results:

– he really liked voting for mechanobot sheerly because of the portrait and voted for that one to win every round. The dude ended up in our final 2!

– one of our enemies had a hilariously vulgar name so he voted for it several rounds in a row for the the lulz. Ironically <censored> then won the round we gave up on him!

– I had the most I love you moment when we were in the final 2. Husband had just watched me play Barov in duos before we played him and he saw me (mumble) “should have bet against myself” – an hour later, husband is in final two and says “best to bet against myself.”

If you are top two and you are Barov, always bet that you’ll lose! If you lose, you get some extra gold. If you win, you WIN, so why bother with buffing yourself next round?

So to go back to the start of this post, we made some hilarious “failure” memories through wrong predictions, especially with the vulgar name we started meme picking. I gave him room to explore and make mistakes, and we focused on creating a scaling build.

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Omg how did I not know there was classic+ MoP happening?

22 Wednesday May 2024

Posted by abc in Uncategorized

≈ 2 Comments

Tags

mists, mists of Pandaria, mop, pandaria, update, WoW

https://worldofwarcraft.blizzard.com/en-us/news/24092672/world-of-warcraft-remix-mists-of-pandaria-now-live

Welp, I’m back to Pandaria. Re-reading my old blog for tips, lol.

Also guess I’m back to the archives for tagging. What interesting timing – I was just yearning for a return to decentralized social blogging over consolidated, commercialized social media.

Edit:

Ok just played through character creation! From what I’ve read, this is basically OP alt levelling and when the event ends, they will transfer to normal realms all levelled up!

You can play allied races. You can even (maybe?) play a Dracthyr. It says one per account. My husband is trying that this weekend when we play. He’s going to delete the one he has 2 levels into the starting zone. Given how insane MoP is with heights, I think it will be hilarious. Imagine soar from Mount Neverist – he might hit Timelost Isle or the island with the T-Rex.

Wonder if they’ve tested that… Better make sure there is some handling when people hit the map edges!

I’ve decided to play a Pandarian, though it’s priestess yet again! I’m thinking:

1. Would be nice to get panda heritage armor

2. I already know how to priest all of this, so it will be easy

3. I fall off stuff a lot, so bouncy will get value. And Pandaria has a LOT of stuff to fall off (aren’t there even some raid mechanics which this will mitigate damage for?)

4. Stardew Valley chef dreams. Pandaria actually has exciting cooking mechanics and one of the panda racials doubles food buffs

5. CC for PvP. MoP is an amazing PVP expansion and this is an OP trait.

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Lessons learned teaching my husband Hearthstone Battlegrounds

19 Sunday May 2024

Posted by abc in Uncategorized

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Be prepared for couples chemistry. We got distracted early by how sexy it can be to communicate really well. We’re both gamers and I was surprised at how much I appreciated watching him learn a new game. Forearms and brains with a mouse, yum?

They will understand it a little and then think they now understand it a lot. Pure Dunning-Kruger: they will hit a learning spike, internalizing a new concept, and think they get it, and then get very confident. For example, my husband loves mechs (he’s a Transformers/Voltron flavor of nerd) and he thought he understood mechs when we played a round of heavy magnetization with the avenge mechademon and then started playing them in a flow state (which was awesome) but also a bit at random, eg reborn on minions who have the spawn 3 mag. Reborn won’t trigger because mech will spawn too many minions – but this is an advanced concept and it’s more valuable to let them go and then review.

Use each turn as a teaching moment: Show them one tribe at a time, as they play through them. It’s a lot easier to understand concepts as you play through them. Also look for ways to teach an overall concept, eg we played Azurite to teach about tavern buffing, or when I had him play a handbuff Murloc while holding a minion to show him handbuff and the value of holding a card. Consider each round a way to teach a few concepts.

Look for a win to enhance a concept: We played a game with Azurite and I had a turn where I walked my husband through casting spells before buying the 4 cost freeze spell. As soon as he realized what had happened, the concept of tavern buffing leveled up in his brain. I had shown him a new concept in a very exciting way – now we had a huge minion which reinforced the value of Azurite. He then became obsessive over azurite and that spell.  I had to gently redirect him to focus on the shellemental we had. In the final buy round I had to tell him we just want stats now – my smart wonderful husband then sold off all 3 of our golden Azurites (like I said, he loved them) and bought pure stat level 1s for an easy victory.

Review each game: In the mech game, we worked because we had the tier 4 end of turn magnetic buff.

He then wanted to play a bunch of magnetizations as soon as he could – better numbers! We were late game, facing a pretty perfect Murloc end of turn battlecry build. It felt wise to just let him stack stats.

But after the game, I explained the strategy of playing magnetizations as solo units to build up stats and explained about Beatboxer, and he realized the value in building really strong magnetics. Now, he’s pretty much thirsting for that 6-drop: he understands the strat, he now knows the advanced version of it and he knows a key minion he needs to get. He’s excited to potentially get Beatboxer and now he wants to play mags with triples.

He wasn’t ready to learn that mid-game, but the recap got him really excited to learn and play more.

Facilitate communication: for us, me trying to point at the screen blocked his view of the screen, so we decided we needed a pointer. It’s the weekend, we’re kinda tipsy and we settled on using his wand, because my husband is awesome and loves magic so we have a wand which shoots fire. We might have taken a break here to go play with a firebolt-casting wand. 😛

After shenanigans, we then used that wand for the next game. The extra length proved better for pointing compared to finger, pen and chopstick. It was silly, but it worked: it streamlined communication and eliminated confusion. If it works, it works!

We also spent a lot of time reviewing communication strategy. As a doubly neurodivergent couple, we really value being able to quickly convey concepts, so we already practice communication shorthand – it was an easy evolution to simply say the word positioning, for example, to trigger him to think about the layout and order of minions.

I liked this way more than I thought I would is a surprising but key thing which also helped this become a future game for us to play together. Husband has played Hearthstone in the early years and because of that – despite me playing battlegrounds for YEARS next to him – still has the concept of buying card packs associated with HS in a negative way. He hated how it felt like he had to buy packs to keep up, so he was reluctant to event TRY battlegrounds for literally like 3 years before he watched me playing duos. HS as a stand alone entity is actually unappealing to gamers who have been exposed to it already, even though BGs are entirely different. As soon as he realized it wasn’t a TCG he got a LOT more interested and excited.

Be prepared for them to make mistakes – lean into that as a learning experience! After 4 games, my husband felt pretty confident and insisted on tiering up to 4 early – after all, we had dominated tempo in earlier games, so why not chase that same gold curve? I asked if he was certain and had him look at his board again. He really liked tiering up, and really wanted to go for it, so I said sure, let’s see how it goes. Remember that your board may be a bit weak, we don’t really have scaling yet.

So he tiered up and found a nice core dragon minion, but tempo overtook us. At the end, I asked “do you think we should have tiered up?” and he replied (and I’m obviously quoting verbatim) “on reflection, dear lady, I wasn’t strong enough to take advantage of the higher tier.” 

He knew we made a key play but also learned about how scaling works. And then, he said the one thing that any duo fan hopes their potential partner can say: “I just wish I had more armor.”

Oh baby, just wait….

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Hearthstone battlegrounds, learning plateaus and the changing nature of gameplay

14 Tuesday May 2024

Posted by abc in Uncategorized

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Hearthstone has been doing something very interesting recently – the game mode called “Battlegrounds” is an auto-battler, but in the most recent season they have introduced a concept called “anomalies” which introduces variant gameplay. This was first tried out in Heroes of the Storm, before the game was shuttered. In HOTS, variant gameplay was a testbed for introducing new changes but in HS BGs we are seeing this taken to a new level, almost off-the-rails in the number of variant concepts being introduced.

The gameplay changes shakes up the very core mechanics of the game every time the player plays a round. Instead of minions costing a static 3 gold, they might cost their tier (2-6 gold) to buy. Minions might have new buffs or effects, or maybe tempo is entirely removed from the gameplay equation with a static tier up done without the player’s control.

I find this absolutely fascinating. At first I found it frustrating, but when I began to delve into why I was so frustrated by these shifting rules, I began to realize that the reasons for my frustration are also an example of an entire rewrite of one of the core fundamentals of game design: ***the learning or skill plateau.***

In typical gameplay, the player learns as they play, but eventually they reach a static point where the existing knowledge and skills they have developed are not enough to boost them further. They need external resources to help them have those insights about gameplay and how to improve it. In MUDs, it was analyzing combat logs, in WoW it’s reading parses, in a MOBA it might be rewatching videos of your gameplay – usually there is a third party involved here to help the player get better. A tutor, mentor, tool, something to help the player review their past play in order to improve future play.

Useful links about this concept:
https://www.chess.com/blog/Renate-Irene/understanding-plateaus-and-how-to-beat-them
https://psychologydictionary.org/learning-plateau/

Here is a graph of what that type of learning looks like in something like ELO rating:
https://2.bp.blogspot.com/-1XRt-4Q7Jic/WQ9J_U-A_ZI/AAAAAAAARKg/UmSKOYvErTI98LJo01YrsQCWrlYRAbSQgCLcB/s1600/Trader-Learning-Curve.jpg

Now, with Hearthstone Battlegrounds, we have something incredibly interesting happening. Instead of having a long space and time to develop skill as the player learns, reaches a boundary and then eventually overcomes it, the player is forced to do that within the context of a single competitive game which takes about 15-20 minutes. The sheer number of variant gameplay options means the player can’t deeply dive into the gameplay concepts, but must instead develop strategies which change in ***every single game they play.***

I don’t really have a conclusion here – I’ve just observed this and wanted to pass it on. This, to me, is a big change in a core concept of game design. It focuses learning and skill into emergent tactics instead of more static and long-term improvement. We’ve obviously seen things like this with roguelikes, but they usually have a core underlying set of rules. I feel like it’s showing us the start of an upending of something we assumed to be integral to the concept of gameplay, something uniquely possible through the digital. What other changes are we going to be seeing soon?

**Potential discussion topics:**

– What has spawned this and why would players find it exciting?
– What are the downsides of such a gameplay design?
– Where can this concept go?
– Are we seeing a split in the types of way people game?

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Tos

08 Thursday Sep 2022

Posted by abc in Uncategorized

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I *love* Trial of Style. It lets me show off fun transmog, get new stuff and boosts my transmog sales on the Auction House. Here are some thoughts on how to improve the concept:

First, make it more regular or even permanent, based on participation numbers.

With this, add some sort of overall faction or even several. There is a lot of potential here for fun NPC personalities we don’t see usually much of: goblin stylistas, a bespectacled gnome who hates capes, a range of crafters, Ethereals. Earn favor with them to obtain things like recipes, pets, gear, on-use effects like the summonable transmog tool. The typical faction setup.

Introduce a pool of broad themes that rotate either weekly or each time the event is held. In addition, add multiple venues which are each themed, eg the current one is Silvermoonish. Pull the current competition category from a pool of prompts from generic themes + rotation theme + location theme. This gives us a fresh rotation while also maintaining variety and the potential for favorite classic themes.

Having a rotating theme opens the door to more varied gameplay with transmog as the motivation. For example, if the theme was fire, you might find yourself visiting Molten Core or Firelands to get specific pieces. Lean into this by adding global buffs that match the theme, eg things like increased cloth, leather, ore, herbs or legacy loot drops in zones associated with that theme. This would add excitement and directed gameplay variety to running old raids and old world crafting.

The trial itself could be revamped a bit. First, it’s far too slow. Each voting round should be 1/4 the length it is. Ranked choice is another alternative to consider – maybe display each player on the stage and let us inspect them ourselves, and then rank them from first to last.

The voting itself is inherently flawed because some folks will always try to game it to ensure the nicer transmogs don’t beat them – it’s why you often see the lower quality ones win. Why don’t we have voting be for a team the player *isn’t* competing against? Match up 2 parties against each other and have them vote for the other party. There’s nothing be gained from tanking ratings in this scenario, so the end result will be more genuine voting.

There’s plenty more we could add in to make the event more fun AND help stimulate the economy in a sector that’s been neglected. Examples include ideas like:

– Make the prompts more evocative and varied. Some of them are a bit too vague and there aren’t enough in the pool. As an example, an overall Fire theme could have prompts like: Fire’s Wrath, Cleansing Fire, Extinguished Flames, Firehawk, Elementals, Too Hot To Handle, Chilled Flames, Hot Stuff, Fiery Memories. This gives a range of potential interpretations and designs with each prompt which helps ensure replayability.

– Make it super easy to share/copy/save transmogs you’ve seen. Find a way to plug this into the auction house, collection tab and explorer journal. Basically breadcrumb buying or farming.

– Upgrades to existing transmog, which use crafted or found base items and morph them into a new or recolored or updated design. This will help with the economic issue of transmog becoming less needed as player collections become filled. It could be tied into old world crafting patterns to help ensure a slow and steady demand, which would uplift old material prices as well, ensuring more types of gameplay can be profitable. It would also help push down extreme prices because a larger market means it’s harder for one person to corner.

– Drops off old bosses for items usable in trial of style, like cheer squads and spotlights in different colors

– Crafted recipes to make things like a sonic enhancer that plays a theme song you pick (engineer creates enhancer, scribes make scrolls to play for riffs?), a red carpet to walk down, a stampeding swarm of spiders – all of these are silly fun but if there’s enough variety players can use visual effects to help enhance their transmog display, such as a red spotlight and flames at their feet for a fire-themed competition

– Let us display a battle pet, mount and title along with the transmog

– More minigames beyond just the judging. Match up colors or gear to a displayed transmog (see dress up games for gameplay like this). Have a timed trial to make an outfit featuring X color. Have a quiz about where different items are sourced from.


—-

Anyways, this is quite long. What sort of updates would you like to see in trial of style?

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Living steel

08 Thursday Sep 2022

Posted by abc in Gold, World of Warcraft

≈ 1 Comment

Tags

2nd account, auction house, crafting, Farming, gathering, gold, mists, mists of Pandaria, mop, old content

This is an easy way to obtain a lot of trillium (and living steel).

On a gatherer, set your hearthstone to your faction’s Pandaria capital city.

Fly around and gather (gathering resets the nodes in the area) until you find a golden lotus node. Harvest – note the buff it gives you! For 15 minutes, anything you kill has a chance to drop a treasure chest, which has a high chance of containing ghost iron, black/white trillium and spirits of harmony.

Head to Loremasters and queue for LFR. Clear trash up to first boss. Leave raid, reset, rinse and repeat. The large packs mean you will get tons of treasure chests.

Smelt trillium and ghost iron, send that + spirits of harmony to your alchemist with transmute spec (for extra procs). Turn ghost iron into trillium, turn trillium + SoH into living steel using riddle of steel (or do this every now and then and always have a nice stockpile for daily transmute).

This is infinitely repeatable as long as you don’t kill any bosses in HoF – with LFR, you will hit a limit of number of times you can enter. The biggest bottleneck is finding golden lotus nodes. Augment it with the Halfhill farm for easy daily trillium and/or SoH. I usually do a lap after doing my farm – the monkey village, bamboo forest west of halfhill and Kun Lai summit are all node rich and this path will let you get a kill in on Sha of Fear as well as some rare kills. You’ll also get a ton of lesser charms which you can convert into bonus rolls.

Bonus optimisation options:

– Darkmoon fire-water for increased gathering speed
– Pandaria herb gathering speed bonus gloves (chance to drop from rares). I am pretty sure this stacks with fire-water, but haven’t properly tested, I just know it’s hella fast with both. Edit: these do NOT stack
– Mist-veiled goggles (MoP engineering craft) to see extra nodes
– Ancient Pandaren mining pick (from Jade forest mine) for free gems when hitting ore nodes (unsure if this is still obtainable)
– +speed gear set + bear tartare + druid for movement speed to make trash farming faster

If you just want ghost iron, head west of Shrine of Two Moons until you find the area where quillian spawn in an endless swarm. Kill them, mine them. You don’t need to move, just lay down aoe and mine. I prefer a paladin for this as consecration basically instakills everything running by.

Any other good tips?

Update Sept 2022:

– Make sure to harvest herbs as you go. Harvesting a herb clears it out so golden lotus can spawn – golden lotus has a random chance to appear when each node repopulates. DE-populating the nodes by harvesting them forces them to repopulate. If you don’t harvest, then you are just hunting for existing ones, which are much more rare.

– If you have multiple accounts, you can fly around together (eg vial of sands mount) and both harvest the nodes, which makes golden lotus spawn 2x, 3x (X = characters) as fast. Logging out preserves the buff!

– You can use LFR for trash. I don’t know if the raid/LFR is quicker.

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Pet arbitrage

08 Thursday Sep 2022

Posted by abc in Gold, World of Warcraft

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Tags

2nd account, auction house, crafting, economy, gold, pets, second account, WoW

Hiya, here’s an easy guide to setting up selling pets on multiple servers!

1. Optional: Make a vulpera. This isn’t mandatory, but it makes it SO much easier. They spawn with some gold to cover listing fees and they have extra bag space. They also spawn at the back of Org, close to AH and bank.

2. Optional: when spawned, run to the Tauren AH area (nice close bank/AH). Stop at the enchanting trainer and learn enchanting and buy the strange dust/lesser magic essence from the mats merchant. These can be sold for seed money.

3. Cage extra pets. Useful macros, can run these as moving to Ah area (they won’t dismount you):

Cage for sale (this macro cages any pets you have 3 of, leaving 2 behind. You can tweak it to your preference, eg sub 2 for 1 to cage any pets above 1):
/run local t,p,j={},{},C_PetJournal for i=1,j.GetNumPets() do p={j.GetPetInfoByIndex(i)} t[p[2]]=(t[p[2]] or 0)+1 if t[p[2]]>2 and p[16] and p[1] then j.CagePetByID(p[1]) return end end

Add to journal (this will fail if it hits journal full for a pet, so put extra pets at the very bottom on your inventory) :
/use pet cage

TSM:
Use TUJGlobalMean to price pets based on overall region prices. This lets you buy pets cheaply on one region and sell them for a profit on other regions. You will need the undermine journal addon for this price source.


Seed money tips:

– Use TSM “vendor” search to buy/sell items listed lower than vendor price
– Sell enchanting mats from vendor
– Buy and DE cheapo greens and sell mats
– Buy/smelt ores and sell bars
– Mail guild tabard: buy cost is 250g, sell cost is around 60g. You eat a loss but can essentially transfer money to another server to finance posting auctions.

Strategy:

– Buy pets listed heavily below regional prices and relist on other servers. You’ll begin to notice patterns, such as farmers flooding a server market and listing a ton of the same pet for cheap or timewalking driving down the cost of pets associated with turnin area (example: Bemax during Pandaria timewalking, price will tank and then slowly rise once Timeless Isle is less common to visit).
– Augment with pets you create via crafting.
– Keep an ear out for content creators sharing farming tips. These pets will tank in price as people jump on the bandwagon and will go up in value once a new farm becomes popular.
– Learn which pets are bought from vendors and avoid these. As the supply is constant, their price will not fluctuate as much and one dedicated idiot can keep the price low. Place an alt at vendors to easily keep them supplied for yourself.
– Buy FOMO and timegated pets during events which make them common, eg holidays or Darkmoon Faire. Resell later when they are temporarily unobtainable and price has gone up.
– Create a pet dungeon alt to farm rare pets for resale. Legion petshop in Dalaran will let you easily teleport alts to pet dungeons if you’ve already cleared them, just talk to the NPC in the pet shop for a teleport. This will let you easily set up an alt at each pet dungeon entrance (pick Legion for Chromie time and do the intro quests/scenario). These are some of the most expensive pets, but will have lower sale rates so spreading them among multiple servers is really useful.

Useful crafted pets:

– Pandaria engineering dragonling
– WoD garrison elekk plushie
– WoD garrison engineering pets
– Enchanting lantern


Any other tips and hints to share about this method of gold making?

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Middleman

08 Thursday Sep 2022

Posted by abc in Gold, World of Warcraft

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Tags

2nd account, crafting, economy, gold, WoW

As a crafting middleman, you basically are supplying other crafters with what they need. You’re the dude making sure there are enchanting mats on the AH or the gal offering end results of annoying assemblies.

Your goal in this role is to basically turn raw mats and items into stuff people want to pay for.

For example, for enchanting, search for weapon or armor and sort by price. Buy anything under 1-5g, as a rule of thumb – the expansion the item sources from will affect value. Cataclysm breakdowns, for example, are more rare while nobody wants spirit dust from Pandaria. You can almost always disenchant the mats for a profit or snag some transmog to flip. You can do this with the base AH UI very quickly (TSM chugs too hard on my computer for searches as big as this).

(Side note: The next step to making this loop self sustainable is using your own production skill to produce the things to DE, eg making a bunch of bracers with a tailor to DE for dust. This is what’s known as a shuffle)

You can apply this same concept to ores: you’re taking one thing and crafting it to add value. Buy cheap ores, smelt them to sell more expensive bars.

With tailoring, you have stuff like enchanted frostweave, soulcloth, basically turning mats into more valuable mats. Leatherworking lets you upgrade hides. Enchanting + Shadowlands legendaries is a great example of this middle market.

Herb fragments, leather scraps, ore nuggets, shattering enchanting mats, etc can all work with this concept – you can often sell or use them, once transformed. Do the math – sometimes things sell for very inflated values.

Be aware that there is a limit to when the crafting middle market mats stops becoming profitable. For some things, people won’t pay a middleman for – they might make those mats themselves as part of the end goal of their crafting or the process to make it is so easy that it’s not worth your time.

Also learn which mats help boost this sort of crafter. For example, a bunch of frozen orbs cheap on the AH means you get to make a ton of different cloth. Someone dumping a ton of crystals means DE profit. Timewalking dungeons means X ore, cloth, elemental is super common atm. Etc.

In addition to making money, playing this role will teach you about the flow of mats from raw to crafted, which are very important concepts to understand if you want to tackle goldmaking on a larger scale.

This will not make you tons of gold, but it will make you consistent gold.

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Garrison

08 Thursday Sep 2022

Posted by abc in Gold, World of Warcraft

≈ 1 Comment

Tags

2nd account, economy, garrison, gold, old content, starter account, WoW

Ok so these are really old but there is still profit to be made via using resources. How? Well that come comes down to your choice of skills. I’m just going to tackle optimising resource gain, so we can talk about tradeskills in comments.

https://www.wowhead.com/guides/garrisons/buildings/guide-to-the-garrison-lunarfall-inn-frostwall-tavern

Ok so:

–  Inn to level 3. This gives you the huge resource missions

– Inn to level 2. This lets you recruit followers each RL week. You want to recruit for the extreme scavenger trait. Select a green follower instead of blue ones – getting two traits sounds fun until you realise you have locked into a nonoptimal trait. Your endgoal is scavenger AND extreme scavenger as follower traits. Unless that blue follower has both (and it can be procced, just got one with both from my Inn this week!) pass over them to get more rolls at scavenger as a secondary trait.

– Also Inn: if you want transmog, you need to do the quests given here. You can complete these quests in WoD Timewalking as well as by soloing them. Timewalking makes it easy to be lazy.

– Salvage yard to level 3. This takes a quest to unlock. Worth it. This gives you a chance for drops on missions. These drops give extra resources, follower upgrades (very much needed with the push you are doing via Inn) and extra coin via DE/vendor.

– Stables to 1. You only need it at level 1 to get action while mounted, which is the huge benefit it gives. While in your garrison you aren’t dismounted while doing actions like farming herbs.

– Ogre tower to level 2+. This unlocks work orders – mage tower work orders create rush orders for your comm producing buildings. This is NOT self sustaining, and you will need to go farm ogre waystones now and then. Fortunately there is a LFR queue mob right next to where you gather your resources. Highmaul is the LFR for these tokens, alternatively go fly there and AoE for a bit. This one is an elective…build it because you have space but do a tiny bit of work now and then to keep it maintained. It basically just adds to your income.

– Trading post at minimum level 1 for alt trades. Check what is cheap, sell/craft.

– Herb garden + mines: gives xp up to level 50, so a great option for passive leveling while building gold. Can use seeds to buy a pet to resell.

-Lumber mill: a good option for raw resource generation, I only advise if on alt and actively leveling through WoD. This setup involves active collection but it can be really nice to boost early resource generation.

– Holidays: look into using Holidays, eg I have turned in Halloween tokens to spawn spiders which means I have a boss up constantly which gives a potential valuable drop.

– Trader: if you have a level 3 garrison, each week you’ll get a trader. You can move to an alt’s garrison to capitalise on this, if you have 2 accounts, eg using a herb trader instead of a fur trader. The trader will ask for resources which you can trade for primal spirits. This lets you easily exchange excess resources for primal spirits, which can be used for purchasing mats or accelerating tradeskills.

– Wandering vendors may visit you. Depending on your server, the items they sell may have resell value.

– Battle pets setup lets you farm token and stones.

I am writing this off the top of my head, so I expect I’ve forgotten stuff. Please chime in with details!

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Old content

08 Thursday Sep 2022

Posted by abc in Gold, World of Warcraft

≈ 1 Comment

Tags

2nd account, economy, garrison, gold, mists of Pandaria, multibox, old content, pandaria, second account, starter account

Wrote this up for a comment, thought I’d share as a whole post. Here’s what I can think up off the top of my head. Please share your own suggestions!

If you don’t have Shadowlands, I suggest trying several of the following – the key is diversifying into different markets, as old world stuff sells more slowly. This is meant to be a jumping off point, not an exhaustive guide, so you’ll notice a lot of the suggestions involve further research on your own part.


—————————–


*Daily Chores*:


– **Pandaria farm**: this takes a few days to set up, but you can grow mats each day. There is also a rare chance for a cageable pet to spawn. You can sell the mats raw or smelt the ore into bars or transmute it into trillium/living steel, or use it to craft items to sell. Engineering has a lot of evergreen items.

– **Garrison**: this also takes a little setup. You get passive resources and node spawns each day and you can use those resources to buy comms. You can sell the comms or use the profession buildings + profession cooldowns to make pets, goblin glider kits, toys, bags, transmog gear, drums or cards of omen (each one is randomly worth values from copper to thousands of gold). The menagerie unlocks daily pet battles for tokens, while the herb garden lets you gather seeds for a pet you can sell. The mines also have a potential pet drop, but you can’t upgrade past level 2 (that removes the mobs it drops from). See this post for tips on maximizing resource generation: https://wp.me/sON4N-garrison

– **Mission tables** from Legion and BfA. These still have some rewards but they are more of a background supplement versus something to focus on.

– **Crafting cooldowns and transmutes**. A lot of more profitable stuff is locked behind these (eg tailoring’s imperial silk) or they create valuable items (eg living steel). Consider making several characters to have multiple cooldowns available per day.


—————————–


*Farming*:


– **Golden lotus buff**: picking a golden lotus in Pandaria will give you a buff for 15 minutes that gives a chance for a loot box on a kill. When you get the buff, travel to the Lorewalkers (near your faction’s city, there’s a person who will fly you up to them if you don’t have flying) and queue for Heart of Fear LFR. Clear the entry transh, leave raid, queue again, etc, until buff runs out. This will give you lots of Pandaria mats to sell or craft with. See this for more details: https://wp.me/pON4N-eg


– **Cataclysm herbs, ore, volatiles, enchanting mats**. These are used in the vial of the sands mount and enchanting and are in constant lowish demand. You can use the Cataclysm potion of treasure finding to obtain extra drops while farming mobs, similar to the golden lotus buff, and the Bastion of Twilight’s entry is the best place to farm with it.


—————————–


*Crafting*:



– **Mage tower, twink, farming gear**. Look at which items can have a crafter’s mark applied to make them legion-level and craft ones which will benefit someone in the mage tower. Look for set bonuses and gem slots. Apply the same logic to level 20 players (xp locked twink bracket). These won’t sell super fast but they do sell and there tends not to be a ton of competition.

– **Mage tower, twink, heirloom, farming enchants/item enhancements**. Heirloom ones will sell the most, but these all sell. You’ll need to do research and look at sale rates to decide which ones to make.

– **Mage tower, leveling, farming buffs**. Things like drums, scrolls, certain potions and flasks, certain foods like bear tartare. You’ll have to figure out which ones sell and don’t have a lot of competition.

– **Crafting/farming transmog.** You need to have a ton to see high returns, but it doesn’t hurt to add it to your mix if you find or make it easily. I suggest using a second auction alt for this so you can just skip it for a few days if you’re not in the mood to post all the listings.

– **Old glyphs**. Check your unlearned tab. There are a ton of ways to learn how to make new glyphs and these sell for much higher than the ones everyone learns by default.

– **Other old crafting:** lots of older stuff does still sell. Pets, mounts and toys sell the best, but there are also slow sales for things like contracts, pet name change, bags (especially the larger profession ones). Check sale rates of items. Obtaining more rare or gated recipes will give you access to more profitable items. Check your unlearned tab.

– **Shuffling and transforming mats**. For example, buying a bunch of super cheap cloth, crafting something cheap like bracers, and then disenchanting to sell or use the enchant mats. Transforming might be something like creating enchanted leather or turning light leather into heavy leather. You can also buy cheap greens to disenchant. This will involve research into different material values to determine what’s currently profitable on your AH. See this post for more details about being a crafting middleman: https://wp.me/pON4N-ed



—————————–


*Quests, Exploration, Dungeons*:



– **Legion archaeology quest**. Gives a grey worth 5k, can do this on each character and with allied races you can start at level 10, pick Legion Chromie time, skip the intro, hearth to Dalaran and begin the quest in a few minutes. You won’t have flying, though, so the quest will be a slog on a newbie without a 2nd account to help. This quest only shows up in rotation, so it might not be up. Quest: https://www.wowhead.com/quest=41174/worth-its-weight

– **Rare recipe/item resale**. Some vendors sell recipes or items which appear only rarely. You can usually resell these on the AH for some profit.

– **Rare hunting**. Get an add-on like Silver Dragon and check out rares you see on your map. Killing these usually rewards you with something and sometimes those somethings are profitable to resell or useful (eg faster harvesting gloves in Pandaria).

– **BfA island expeditions**. Drops transmog, pets.

– **Old dungeons/raids**. This will net you mats, greens, blues, purples, soulbound items you can DE, maybe pets or mounts…. Basically just think about ways to maximize profit after doing old content, such as by turning the results into enchants or a crafted pet to sell. ***In general, items that are crafted sell for more but sell more slowly than the raw mats.***

– **Pet battle daily quests.** This takes a lot of setup to unlock, but there are pet battle quest chains for each continent. Once finished you unlock daily pet battle quests for that region. Quest completion gives you a bag of pet supplies which can include pets and tokens to buy pets.

– **Fishing**. There are a few ways to make money with fishing, such as fishing up volatile fire outside Firelands. Research which fishing items can be profitable.

– **Archaeology**. This one is rough, but the vial of the sands does sell for a lot. It’s just takes a LOT of work to get. Research the Lorewalkers and Klaxxi trick to make it easier. More casually, it’s a great profession to snag on an alt if you enjoy leveling casually or exploring a lot. You get extra xp as you level and you can sell keystones on the AH if you aren’t interested in leveling it up. You can also exchange fossil fragments at the Darkmoon Faire.

– **Garrison Auction House Pieces**: These can be farmed from specific places in WoD. They are a fairly slow seller but they sell for a few thousand, more if you have enough to assemble a module.

– **WoD Pickpocket Daily**: Look into the quest chain with Griftah. Rewards around 2k gold.

– **Legion Pickpocket Weekly**: rewards 5k gold.


—————————–


*Hubs, Events*:



– **Dalaran Underbelly.** There’s a variety of things to do here and you can buy recipes, pets, etc with the currency as well as elixir of tongues to resell.

– **Darkmoon Faire**. Tons of stuff to buy/earn and resell, most notably pets and transmog. Make sure to get inky black potion from the cannibal witch in the woods. Doing special events like Moonfang, the heavy metal show and the rabbit can get you more expensive things to sell.

– **Old Patch Hubs**. Pretty much every one of these is deserted but has pets, recipes, toys, etc. It’s quick to blast through the dailies and gradually accumulate currency to buy things to resell. Examples: Argent Tournament, Molten Front

– **Holidays**. Every holiday creates a new temporary market for whatever people need for the event, as well as a way to earn items to resell like mounts or pets.

– **Timewalking**. Use Timewalking tokens to buy pets/toys to resell, increase rep (for factions you need access to for buying/selling their items) or buy mats to craft with or resell.


—————————–


*Other*:



– **AH Flipping**. This one takes lots of research and can be risky, but also profitable.

– **Pet Arbitrage**. This involves selling pets across multiple servers. See this post for more details; https://wp.me/pON4N-ef

– **Camping**. This is when you park an alt somewhere useful, such as where Poseidus spawns, the clickable nest for [leaping hatchling](https://www.warcraftpets.com/wow-pets/beast/raptors/leaping-hatchling/) or a vendor who sells something rare.

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