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Category Archives: Game Leadership

Raiding Trick: How to Sneak Your Team into Terrace

14 Monday Jan 2013

Posted by abc in Game Leadership, Raids, World of Warcraft

≈ 9 Comments

Tags

mists, mists of Pandaria, mop, protectors, protectors of the endless, raid, terrace, terrace of endless spring, toes, WoW

[edit from 2024: this post will get some serious traffic when classic MoP launches, you’re welcome to the future, check out my mop disc stuff]

So my raiding team has had the first fight in Terrace of Endless Spring (TOES, as we call it) on farm for 3 weeks now. The council fight, Protectors of the Endless, features a unique mechanic called “elite” mode. Basically, if you kill the bosses in a harder order, you get better loot. How much better?

ARE MY BOOTS NOT AWESOME

ARE MY BOOTS NOT AWESOME

Normal is 496. Elite starting level is 503. Heroic is 509. Two upgrades on an elite item and it is BETTER THAN HEROIC QUALITY. This is an amazing opportunity for guilds who are behind the gear curve, like our team was. We started the tier quite slowly and with a lot of hiccups. We weren’t showing enough discretion in who we brought, and tried to just let everyone have a try, with the more experienced and geared raiders doing a separate Heart of Fear run. Once we realized that we had more progression in Heart of Fear than in Mogu’shan Vaults, we knew we had to switch things around. We now have training raids for the newer members, and a dedicated progression group…which means we are flying through content, downing at least one new boss every progression night.

But, like I said, we had a slow start, so we’re playing catch-up with gear. And one trick we’ve used is leapfrogging ahead into TOES.

Yes, our server has a lot of raid teams.

Yes, our server has a lot of raid teams.

We downed Garalon last night, but WoWProgress is being stupid and won’t update. Anyways…

As you can see, we downed protectors before we even killed the second boss in Heart of Fear. It’s actually a very simple trick and something I suggest considering if your team is struggling on DPS checks or with gear. Terrace basically won’t let you in if you haven’t cleared HoF yet. The stupidly simple solution is just….clear Heart of Fear.

The thing is, only one member needs to do that. It’s just like switching to heroic modes. As long as the person who has gotten the requisite kill is the first one to enter the raid, the rest of the team will also be able to enter.

For us, we had the fortunate situation of one member in our group being an alt from a hardcore raiding team. They are already on heroic modes and had someone who had to miss a day, so they were happy to bring our rogue (and his ranked DPS – yes, he ranked 113 in the world on our Garalon kill!) along for a HoF farm. Same with our (nearly as DPS-tastic) warrior. So both of them now have a clear of HoF under their belts and we can all progress in Terrace simultaneously with progression through HoF.

Now, I will advise one caveat about this idea – gauge your guild. Some teams might feel offended by a member jumping ship for a week to get a “carry” (although in our DPS’ case, they definitely held their own) to a clear. It might make members feel as if the raid leader has lost confidence in their own ability. Take careful stock of your team and your members before you consider something like this, and decide if it is going to hurt team morale. It is a sort of a gimmicky short-cut, afterall. For many teams, the value of defeating the boss together is more important than advancing in progression – hell, I’d say the same likely will apply to our team for next tier. We just are trying to recover from that initial hold-up at the start of the expansion.

Plus, our raid lead definitely framed it as something to be proud of – we’re basically the only team on our server outside of the top 15 getting kills in TOES. That’s kinda cool, especially for a group that hasn’t started heroic modes yet.

And DO try elite mode. Our first pull, I freaked out, panicking into mumble, “Hey, I think this order isn’t the one the guides suggest…!”

Our raid lead just mumbled “You must be confused321pull!”

After a dozen or so pulls, we downed them (as seen in the video above) – and my eyes immediately widen when I see the loot.

“We did it on ELITE?!” I was stunned. I felt tricked, but also really awesome about the deceit. I felt proud of us – we had not only downed the encounter, but done it far tougher than intended, all unknowingly!

“Did you know this was on ELITE?!” I demanded.

Our raid leader merely chuckled, replying, “Of course.”

“Why?!”

“Because,” he calmly stated, “I knew we could do it.”

Pfffffft. He was right, though – we totally could.

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I want recruitment for my Winter Veil present!

04 Tuesday Dec 2012

Posted by abc in Game Leadership, Social, World of Warcraft

≈ 3 Comments

I’ve just joined the Blog Azeroth (http://www.blogazeroth.com/) community, and have decided to jump on the shared topic train. Now, Winter Veil isn’t a big holiday for me, as I’m fairly well-off goldwise, with my far-too-many crafting alts pulling in several thousand each per day. I’ve actually spent silly amounts lately buying things like Brawler Guild invites and Vial of the Sands for pals.

However, there *IS* something I want Father Winter to bring me: fresh blood. As ruthless as that sounds, it’s not REALLY that violent. Well…it kinda is. See, I want more people to HELP ME KILL THINGS. My guild was formed at the end of Cata, and we’ve been slowly recruiting in new members, but we still have to struggle to build a full raid team some nights – and our eventual goal is 25 man raiding, so we have a ways to go to get there!

Now, while I’d love for a nice box o’ guildies to just appear in my mail, it seems that the more reasonable answer is for our recruiting to keep on keeping on. Thinking about this, I’ve pinpointed some tips from my MUDding days that carry over well to general game recruitment.

Now, from MUDs, one key thing I have noticed is that there are three main types of potential new members: 1) newbies, 2) hoppers and 3) atmospherists.

Newbies is pretty self-explanatory. These members are people who are generally new to the game itself. They are looking for their first guild and home. Some guilds don’t even want to bother with this sort of player, but if you have ANY sort of casual community, these members can turn out to be amazing diamonds in the rough. They may be new to WoW, but super experienced old hands from EverQuest, or they might be someone who’s always done solo-play and wants to give raiding a try. One of our highest DPS is technically a “newbie” in that he’s NEVER raided before…but he’s supremely competent and driven to gear himself up, and it’s clear that as a player, he’s very good. Back in MUDs, the userbase was far more limited, so us Guildmasters would actually actively hunt down people like these and poach them for our guilds, as they can end up being some of your strongest members down the line. In MMOs, obviously the playerbase is much larger and it’s harder to pinpoint who’s new or potentially looking, but you’d be surprised at the number of players you can recruit just from being social in random groups. I’ve snagged at least half a dozen awesome members (who became solid raiders/RBGers or just great pals) just by questing with random people, chatting about guilds during dungeon runs, or noticing people I keep ending up in battleground queues with. Now, with all that said, I’d advise AGAINST bringing in newer players if you are a hardcore guild with little casual/non-raid activity, as this type of environment won’t be fun for newer/non level-capped players and they will feel lonely.

Someday, this troll will be a Gladiator. You never know...

Someday, this troll will be a Gladiator. You never know…

Next we have hoppers. In MUDs, many times class skills are actually gated behind guild membership, so a large chunk of guild membership is based around who wants to play what class. You get a lot of new blood in your guild based around your class itself. I actually got a decent chunk of people interested in my guilds often just because I made the class LOOK AWESOME, either by going on a PvP rampage or pulling off a huge big steal (when I was a theif). In MMOs, this is obviously not the same, but there are similarities. Instead of class, think about what your guild is. Are you a social guild? PvP? If you raid, is there something that makes you stand out, like late night or weekend hours?

In my guild’s case, I realized last week that we offer a really unique opportunity for those who haven’t raided before: we DO NOT require past raid experience and we use a rotation system every hour/boss kill, to ensure that EVERYONE who shows up gets to participate. At the end of the night, the top performers stay in for final attempts against whichever boss we’re on, to ensure progression. We also run a SECOND raid with more strict requirements, over in Heart of Fear. The end result is that we are casual and newbie-friendly but also making decent progression, which is an awesome little niche! Thing is, we weren’t really playing that up until last week, when I went “Duh!” and started promoting that aspect…and we’ve gotten several new people already from that change in recruitment. Find out what type of “spin” you can put on your guild advertisement to highlight what makes you special – it will help you stand out AND ensure that new members know exactly what they are getting into…which means they will be a better fit when they join. Remember, there are a ton of generic “raiding” guilds – find what makes yours special and you’ll get people interested in trying out your flavor of it.

ALL BEARS ALL THE TIME is a perfectly legitimate guild niche.

ALL BEARS ALL THE TIME is a perfectly legitimate guild niche.

Now, atmospherists. This is a term I use to refer to people who like to focus on the social or roleplay aspects of the game. They aren’t too pick about what the guild’s focus is, but instead are looking for a good atmosphere. Lively activity is the big draw for them. A great way to get members like this – and make no mistake, these members are super important to have, as they bolster your ranks and make gametime more fun for everyone! – is to just DO STUFF. Not only do stuff, but be vocal about what you are doing. For a roleplay guild, share logs, be that on a guild website or realm forums. In MUDs, I’d post logs ALL THE TIME of guild events, and it made our numbers swell; people saw that we had active roleplay and community and they flocked to the guild. Yes, you might get some trolls or bitter people posting in reply out of jealousy or irritation (especially if you post a bunch), but you’ll get a ton of great members, which more than outweighs the negative remarks.

Another great (and easy) way to highlight what your guild is up to is to include a photo gallery and/or news feed on your guild’s site. Set permissions to allow any visitor to see this stuff, and people can browse through and check out old events (and silly hijinks!) with the click of a button.

All events are better with leper gnomes, amirite?

All events are better with leper gnomes, amirite?

You can also advertise your guild’s atmosphere just by bumping your own recruitment thread with descriptions of what you’ve been up to as a guild. “Bump” is a horridly boring reply (and technically against forum rules), but you are absolutely able to update your recruitment threads with information about what your guild’s been up to. You can also encourage other members to reply in the thread, either about their experiences or to engage in banter (all of which serve to help keep your thread updated and visible).

Holding realm events is another awesome way to meet new people for your guild. Host some old content runs, a world PvP event, or a fun contest like a transmog fashion show or a pet battle tournament. In MUDs, I’d hold quiz nights or roleplay talent shows, while in WoW you can consider something like a big Gurubashi arena brawl. All of these things get your name out there and invite others to experience what it’s like to hang out with your members!

So! Those are some ideas to boost recruitment, while also ensuring that you are getting the right TYPE of people for what your guild is. Writing this has actually helped me flesh out some ideas that were floating in the back of my mind, so I’m off to work on some more recruitment things…and here’s hoping Father Winter brings me a ton of great new members!

Edit: here is my guild’s link!

http://sosbrigade.bestmmosite.com/

http://us.battle.net/wow/en/guild/dragonmaw/S_O_S_Brigade/

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Creative in-game events

29 Friday Jun 2012

Posted by abc in Events, Game Leadership, World of Warcraft

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Yesterday my guild in WoW held a fairly creative twist on a real world classic: hide and seek.

The original concept one of our officers had was just that – play hide and seek. Over mumble, multiple guildmates helped refine the idea until we ended up with a fairly entertaining spin. One brave volunteer put himself up to be “it” and the rest of us made Alliance toons in our guild’s Alliance alt-guild and then hid. He then had to turn nameplates off and go a-hunting for us. In Stormwind. As a Hordie. We made things interesting by offering bounties on his head for any screencaps of people killing him, plus we all hung out in mumble and taunted him. Around a dozen or so people turned up to this event, which is a good turnout for the end of expansion lulls. Even better, we were able to capitalize on the mood and roll the group of participants into an eventual “For the Horde!” raid.

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