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~ Thoughts on stuff and things.

a little bit of everything all of the time

Category Archives: Gaming

WoW Therapy

16 Monday Jul 2012

Posted by abc in Game Psychology, World of Warcraft

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I am currently quitting smoking. So far, I’m on day 5 (6? They are starting to blur…I am combining wine with my other methods) without a cigarette. Freaking hell! That’s big. Straight up cold turkey and 5 days straight so far.

How I’ve managed the last day or two is…silly to say the least, though.

I’ve been running BGs in WoW.

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The Journey in Raiding

12 Thursday Jul 2012

Posted by abc in Raids, World of Warcraft

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Source article: http://wow.joystiq.com/2012/07/11/does-world-of-warcraft-need-to-be-more-difficult

Source video:

Beta Raiding

I found myself intrigued by the embedded video and agreeing with the article, especially the remarks about beta testing/datamining and how they basically give you the experience before it’s even live. More than that, though – beta raiding has created this atmosphere where competitively ranked guilds are expected to do their discovery and learning on the beta, and normal solid raiders are expected to watch their videos and know the strats by the day content is released. Seriously, try telling your raiding group you want to go into it blind for the funsies and see how they react. Unless you specifically form a raiding group where everyone agrees to not peek at strats (which would actually be pretty fun…), I doubt that’ll fly.

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Raids: Titles, Mounts and Pets to snag during the DS downtime

29 Friday Jun 2012

Posted by abc in Achievements, Dungeons, Raids, World of Warcraft

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I posted this list for my guild and figured I’d repost it here. Here’s a near-complete list of titles, mounts and pets you can get from non-DS raids (and some dungeons), in case you/your guild are looking for random stuff to work on.

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Creative in-game events

29 Friday Jun 2012

Posted by abc in Events, Game Leadership, World of Warcraft

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Yesterday my guild in WoW held a fairly creative twist on a real world classic: hide and seek.

The original concept one of our officers had was just that – play hide and seek. Over mumble, multiple guildmates helped refine the idea until we ended up with a fairly entertaining spin. One brave volunteer put himself up to be “it” and the rest of us made Alliance toons in our guild’s Alliance alt-guild and then hid. He then had to turn nameplates off and go a-hunting for us. In Stormwind. As a Hordie. We made things interesting by offering bounties on his head for any screencaps of people killing him, plus we all hung out in mumble and taunted him. Around a dozen or so people turned up to this event, which is a good turnout for the end of expansion lulls. Even better, we were able to capitalize on the mood and roll the group of participants into an eventual “For the Horde!” raid.

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A look back at early Cata: dungeons

29 Friday Jun 2012

Posted by abc in Dungeons, World of Warcraft

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Tags

Cataclysm, dungeons, World of Warcraft

I was looking through some old posts on my guild’s site, and I came across the influx of threads we made to help each other navigate the first days and weeks of Cataclysm. Posted below are some (amusingly extensive) dungeon guides I wrote to help out members.

It’s weird and surreal to run those same dungeons now with the luck of the draw buffs and incredibly higher quality gear. Not only is the difference in difficulty a vast expanse, the player attitudes about dungeons seem to have slid, bit by bit, with each new tier of content. Remember those first weeks, where getting through a dungeon with a random group in under an hour (or two) with only a “few” wipes was something worth breathing a sigh of relief about and deserved highfives all around? Nowadays, players will quit the group at a single wipe NEAR wipe. Players will quit the group if the tank or healer or even a dps is “undergeared” (even though they may be in all 358s or higher). The dungeons themselves have not changed, except to get easier, but our expectations and demands on the players in them have increased as our patience has waned.

I’ll probably return to this topic at another date. I am very VERY curious about how these attitudes will fare at the start of Mists, especially with the upcoming dungeon challenge system (which I am SO SO SO excited about!).

In any case, here are the old “strategy guides” I wrote. I got a giggle out of reading them at the twilight of the expansion…nearly all of these mechanics are ignored for the most part these days, with damage overwhelming the adds and bosses before it matters or geared healers just healing through it. But once…ONCE! Once, these simple little dungeons were a BITCH. Ah, memories…

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