I’ve made some games. Check them out!
https://loressa.itch.io/

Pindan
This game is COMING SOON! It focuses on eroding mental health in the midst of a dust storm in a remote part of Austalia.

The Arcbow Anthology
In this game, I used AI art to practice CSS, art direction and dynamic image mapping via javascript scripts which build the SVG for each shooting scene. The game is text-based and the story focuses on a mining colony on Mars, inspired by the company towns of gold rush Australia.
I’m really pleased with how far my CSS skills came in this game!
Watch out for Memus!

Delve
In this game, I used a black/white AI art scheme to play with CSS and image maps. I explored the “room-based” nature of game design further, using javascript to create different interactions when clicking on the room image, while also building a “map” that the player can navigate.
Remember – elevators go down as well as up. Sometimes it’s useful to revist the past!

Earthsong
This game was made for a New Zealand-based jam called Regenerate, and our focus was to teach concepts about regenerative farming and MΔori culture. It’s buggy, but I think I improved my overall narrative abilities here.
I explored the concept of image mapping more and worked on making it more responsive to a range of screen resolutions.
I also liked building the credits page π

Succor
This game paired me with another writer, so I was able to focus heavily on coding. I explored the “single player MUD” concept a lot in this, creating storytelling through interaction with environment.
This was my first attempt with image mapping.
We ended up winning best music – I used public domain classical tunes, but check out the names on the playlist π
Edit 2025: I have updated this game a LOT to have much more text, extra mechanics, extra art.

Manu
This game was made for a New Zealand-based jam called Regenerate, and our focus was to teach concepts about regenerative farming and MΔori culture. This was my first “full” game and somehow I made this in 48 hours!
It’s mostly linear story, but I’m really pleased with the CSS.

Starcrossed
This game is incomplete, so there are a lot of bugs, but I’m constantly chipping away at it. This was my first big foray into dialog and extensive coding. I’m really proud of how the sidebar menu came out.

reMemory
This was my first game as a coder! On retrospect, I probably shouldn’t have tried to do procedural language generation….