First, let me say how weird it is to be playing MoP again – it’s kinda the same, but not really?
Tl;Dr: So, disc has been nerfed a lot but I frankly don’t think it’s an issue unless you’re pushing cutting edge content.
Sidenote: we’re painful in arena and I do think we need a hot fix to address how rough it is for us ATM in pvp, specifically arenas.
Anyways…
I somehow stumbled into raid leading a group on classic. We’re not amazing, but we’re not terrible. We’re currently still on normals, but damn have I been proud at the group killing bosses well – 1-shot spirit kings, 2-shot final MSV boss. We were waiting for a tank and tried out the first boss of HoF and got it to 15% with 9 people. Grabbed another DPS and downed it quickly.
So let’s talk about disc nerfs. I personally think they’ve been overblown because what we excel at is mitigation. Who cares about throughput right now?
We eat the damage before it arrives – I’ve been arranging a lot of pug world boss fights, beyond my own weekly lockout, and it’s amazing practice for spirit shell due to stomp timing. We run as many healers as we can but I am basically doing 50% of the healing for Garelon due to spirit shell.
He’s great practice.
So back to MSV and HoF:
To maximize spirit shell absorbs, you want to be using inner focus and all of your archangel stacks. This will make your next prayer of healing incredibly strong and build absorbs.
Actually timing effects well will mitigate damage your team is taking, so your healing numbers will then shoot up. Avoid any team focused on these sort of numbers – you’re just doing absorbs. Someone like a resto shaman will pair well and shine because their mastery will pop off (they’ll heal more when people are low health).
Could disc be better? Definitely.
Is disc as bad as people are claiming? Imo, maybe they aren’t playing disc as it’s intended to be played…
It’s all about the absorbs…
Spirit shelling your way through tier 14