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Tag Archives: Text games

First experience with Overcooked 2

11 Friday Jul 2025

Posted by abc in General Thoughts, MUDs

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admiration, duos, Funny, humor, love, MUD, MUDs, newb moments, overcooked, real life, relationships, silly things, text game, Text games

Wikipedia

Official website

Bought this game on sale (or maybe through PS+?) months and months ago, when we went on a binge of looking at couples’ games to get. Hadn’t played it after that, though, but the other day husband saw that RDR2 went on PS+ so we went through our library to figure out what we could delete and we saw this downloaded and I said “Oh, let’s save this for a date night.”

Yesterday, I walked into the living room and my head tilted – the music for my husband’s sounded far more…whimsical than I thought RDR2 would be. The music, actually, instantly captured my attention. It was soft, enticing, indie, almost off-key in that music box way and I came over to see what he had loaded up. I couldn’t help it! I was instantly intrigued by the sound design because it suggested a certain type of game, which the art reinforced. There’s great coherence here in presenting an experience, especially when you learn it’s co-op.

It was an unexpected surprise, but a welcome one. How cute is it to have your SO seduce you with a game?

The first cut scene was adorable. We love pun-based humor and also enjoy cooking together, so the overall theme and writing appeal to us. I settled back, thinking this was going to be a cute little coop story game where I basically mashed a few buttons to help out my hubby.

lolno

It started great but cut to learning how to make rice and our entire – and I mean entire – kitchen is on fire. I apparently thought I could put them out by dashing at them. Meanwhile, I had also picked up the fire extinguisher, thinking it was chopped tuna, and put it on a plate.

This game ramps up QUICKLY, but the failures are fun and memorable.

At this point, I’ll diverge to talk a bit about memory.

There’s been some interesting research done into how our memories work and there seems to be some evidence to show that we remember bad memories in more detail that we do good ones.

https://www.livescience.com/1827-bad-memories-stick-good.html

There’s ALSO been research done to show that couples bond and retain bonds when they make new memories together.

Think back to your own gaming history – what do you remember the most? The time you got first or the time you ALMOST got first?

My husband literally just came by, read this, and whispered “Don’t pull the lever!” – we met in a MUD and our most memorable experience was when he was taking me to get a super important quest done. Like he had prepped the start for this quest ending for hours, setting up all the details.

And all we had to do was pull a lever to finish the quest. The thing was, the lever needed to pulled at the exactly specific time. He told me “don’t pull the lever” and so all I could think about was pulling the lever to see what it did.

I pulled the fucking lever, ladies and gents, and it did… nothing. My future husband was like “Did you seriously just pull the fucking lever?” and I was like “yeah, sorry, you just made me really curious about the fucking lever…”

This was a crux moment.

And this is when I decided I was going to marry this man, because he was like…. “Welp, that sucks and here is why:” and he proceeded to tell me what the lever did and why pulling it was a bad thing and then he was like “on retrospect, I should have opened with that.” And I knew, just knew, yep, that’s my husband.

Instead of raging at me or making me feel bad, he explained and then **immediately** started teasing me about it, to the point that it’s a joke he mentions as part of the “how we met” spiel.

Pick someone who explains what the lever does instead of being mad that you pulled it, right?

BAD MEMORIES MAKE FOR THE MOST MEMORABLE MOMENTS!

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A fun blurb of roleplay that’s definitely not about butts

31 Tuesday Dec 2024

Posted by abc in MUDs

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Tags

Funny, MUD, MUDs, Roleplay, Roleplaying, Text games

I wanted to make my donkey go away all cool like, so I thought I’d like…kick it to shoo it off…
You leap into the air and launch a flying kick at a donkey.
You have scored an ANNIHILATING CRITICAL hit!!!
Damage done: 1500, blunt.
A grey wolf springs to a donkey’s defence.
A venomous forest snake springs to a donkey’s defence.
A cunning red fox springs to a donkey’s defence.
A small, brown lemming springs to a donkey’s defence.
A grumpy badger springs to a donkey’s defence.
An ebony raven springs to a donkey’s defence.
A gossamer butterfly springs to a donkey’s defence.
The final blow proves too much for a donkey, who expires, pitifully.
You have slain a donkey.
A donkey, your loyal companion, has been slain by Moirean Seirath.
A rush of energy fills you as you feel ready to deliver a devastating blow upon your next target.

You say, “…damnit.”

(Market): You say, “Seeking someone skilled in the arts of donkey revival.”

Ison tells you, “((oh geez, what did you do now))”

Darliea tells you, “I assume you don’t mean something akin to “slice up its organs and place them in a jar”.”

You sniffle softly.

Amara peers around herself in confusion. “Who is that crying?” she asks with a frown.

With a hiccuping cough, you say, “Can you bring Trouble back?”

“Trouble?” Amara asks, plainly not understanding. “I can… try… but why would you want trouble?” she blurts.

You have emoted: A cloaked figure pushes the corpse of a donkey close towards the tear, the dead beast’s hoof dangling woefully down to splash limply at the water. She scoots along beside him, her hood falling away to reveal mournful, Impish features.

Amara finds the usual placid expression on her face crumbling into sadness as she watches you try to ress the limp creature. “Oh dear,” she breathes, plainly sympathetic. “May I see him? I cannot promise anything, but I am most certainly willing to try,” she offers with a sad timbre to her voice.

You have emoted: Softly stroking the dead donkey’s mane, Moirean blinks up at you through red, swollen, tear-filled eyes. “My ass is Trouble,” she explains, underlining her words with a loud, honking sniffle.

Amara blinks and makes a rather odd choking noise while extending her hands toward your ass and explains gently, “I will have to touch it to try to fix it.”

You have emoted: Moirean bends down onto her knees and tries to push the donkey towards you, both hands pressing against its haunches as she puts her whole weight into moving the creature. Her feet dig furrows in the damp grass and she eventually gives up, breathing deeply as she slumps over the slain corpse. “You might need to get close,” she explains, wiping at a dribbling trail of snotty tears (it only smears them more across her face). “My ass is too big to move, I think.”

You have emoted: Moirean bursts out bawling, eyes squeezing shut.

Amara offers the bawling you a quick and somewhat leery pat of comfort, her hands moving quickly toward the dropping thing. “Here, let me, your ass is not so big…” she offers agreeably, kneeling down to be within reach.

You have emoted: Her sobs only increase in volume at the touch. “It is!” Moirean wails, tears streaming down her cheeks. She hiccups again, and coughs, shaking her head. “No,” she objects to herself. “WAS. Big enough for at least three to ride, but now…”

With a more quiet whimper, you say, “….broken…”

“Miss Moirean,” Amara interrupts with no small measure of empathy in her voice. “I can assure you that your poor, broken down ass is… WAS… not too big for me to handle!” she finishes quickly, hoisting the ass in question with all her strength as she struggles to stand beneath its barely-bearable weight.

Amara sways on her feet, her stature somewhat diminished by the sheer size of your ass.

You have emoted: Moirean gasps at your sudden movement, sitting back on her heels and wiping at her tears with dirt-smudged hands. “You sure you know how to handle an ass?” she asks, watching nervously as your weight shifts.

Amara grunts, nodding her head. “Your ass is… safe… with me!” she groans whilst her knees almost buckle. Somehow, she manages to gather the light of healing within her overladen hands, running them gently over the limp, droopy ass, attempting to restore firmness and life, but nothing seems to happen.

You have emoted: Moirean frowns as she watches, biting her lip. “Is it tapped out?” she offers, attempting to be helpful, as she gestures vaguely behind you. “Your devotion….”

“I may not have enough to tap this here ass,” Amara admits, sounding defeated, her words punctuated by the panting of her strenuous efforts.

You have emoted: Your words prompt another round of tears from Moirean and she softly, mournfully mumbles, “That ass. That ass.”

You have emoted: Moirean bows her head and pulls her knees to her chest, curls obscuring her face.

Amara groans as her hands flare with the last bedraggled tendrils of devotion, but just as quickly they fizzle out. “I.. I am so sorry, Moirean. This has never happened to me before,” she mumbles, embarrassed at her premature finish which fails to evoke the merest twitch from your ass. She sinks once more to her knees in humble defeat.

Words muffled by her sniffles, you say, “My ass is grass. Dust. Bones.”

Turning away, you say, “Thank you for trying.”

“Moirean, we can get you a new ass. A better ass. A stronger ass. We have the means,” Amara offers softly.

You have emoted: Moirean shakes her head, replying, “I think I want a pony, instead.”

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Tip to level up your writing: play old text games

13 Tuesday Aug 2024

Posted by abc in Uncategorized

≈ 7 Comments

Tags

Game dev, MUD, MUDs, Roleplay, Text games, Write, Writing

So in the very early days of the Internet, all games were merely text and symbols, which encouraged a rich community to form focused heavily on writing. Gameplay in these games focuses on written output and a night of gameplay may mean a bunch of different sessions of collaborative, improv storytelling.

MUDs: multi-user dungeons. Basically collaborative D&D. The focus is more on RPG/MMO style content where bashing and combat are just as importantly as story, though you can find some incredibly story-focused MUDs. I personally suggest Aetolia – not only is long-form roleplay (eg writing a paragraph at a time) the norm, they even have mechanics like a random RP roulette where you get paired up with someone in a room to just start writing at each other.

MUSH: these are similar to MUDs but tend to feature one-off overarching stories and more strict roleplay. Many players roll up a new character for a MUSH and play it until they die (where it’s mourned and deleted). These are more like D&D campaigns vs an MMO’s persistent nature you find in a MUD.

MOOs: this is heavily focused on story and often includes commands accessible to all users for lots of customizing characters and modifying environments. Yes, one of the coolest parts of text games is that you are basically acting out a screenplay and you can adjust the descriptions or room or clothing or character to reflect changes in in plot. MOOs focus heavily on letting players have just as much control over the game world as devs.

All in all, this genre is a goldmine for aspiring writers – it’s like a virtual writer colony where you will constantly bounce ideas off of others and learn new concepts to improve your own writing. I highly suggest giving this a check out of you’re interested in improving your writing and feel like you need more. It’ll also help you a lot with describing rooms, sensory details, dialog and emotes just from the gameplay.

Good follow up reading:

https://en.m.wikipedia.org/wiki/A_Rape_in_Cyberspace

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